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	<title>Hilary Goldstein [Dot] Com</title>
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	<link>http://hilarygoldstein.com</link>
	<description>The official site of that guy who plays games for a living.</description>
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		<title>Exploding Barrels @ The Escapist</title>
		<link>http://hilarygoldstein.com/2012/05/15/exploding-barrels-the-escapist/</link>
		<comments>http://hilarygoldstein.com/2012/05/15/exploding-barrels-the-escapist/#comments</comments>
		<pubDate>Wed, 16 May 2012 03:18:38 +0000</pubDate>
		<dc:creator>Hilary Goldstein</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[column]]></category>
		<category><![CDATA[escapist]]></category>
		<category><![CDATA[exploding barrels]]></category>
		<category><![CDATA[funny?]]></category>

		<guid isPermaLink="false">http://hilarygoldstein.com/?p=1026</guid>
		<description><![CDATA[I have a new weekly column at The Escapist, Exploding Barrels. Each week I take on a different gaming trope and give reasonable excuses as to why it exists in the game. It's (hopefully) funny.]]></description>
			<content:encoded><![CDATA[<p>I have a new weekly column at <b><a href="http://www.escapistmagazine.com/articles/view/columns/explodingbarrels/9618-Exploding-Barrels?fb_comment_id=fbc_10150816276863937_22143923_10150816996968937&#038;comment_id=22143923#f25f9970d26bbc4" target=_blank>The Escapist, Exploding Barrels</a></b>. Each week I take on a different gaming trope and give reasonable excuses as to why it exists in the game. It&#8217;s (hopefully) funny.</p>
<div class="quote-wrapper">
<div class="quote">Big red barrels are perhaps the most common trope in all of video games. You could see it as a crutch for developers, but it&#8217;s part of the common language of games. A red barrel is as crucial to games as the jump button. Not every game needs it, but it&#8217;s a comfort to the player when it&#8217;s there. Removing this trope would be like removing the word &#8220;is&#8221; from a gamer&#8217;s vocabulary. And no matter what your definition of &#8220;is&#8221; is, we can all agree it&#8217;s a pretty crucial part of our world.</div>
</div>
<p><center><a class="button_link darkgrey" href="http://www.escapistmagazine.com/articles/view/columns/explodingbarrels/9618-Exploding-Barrels?fb_comment_id=fbc_10150816276863937_22143923_10150816996968937&#038;comment_id=22143923#f25f9970d26bbc4"><span>Read Exploding Barrels</span></a></center></p>
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		<title>Games Journalism 101: Taught By Me</title>
		<link>http://hilarygoldstein.com/2012/05/14/games-journalism-101-taught-by-me/</link>
		<comments>http://hilarygoldstein.com/2012/05/14/games-journalism-101-taught-by-me/#comments</comments>
		<pubDate>Tue, 15 May 2012 01:01:24 +0000</pubDate>
		<dc:creator>Hilary Goldstein</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[kotter]]></category>
		<category><![CDATA[spotlight]]></category>

		<guid isPermaLink="false">http://hilarygoldstein.com/?p=1018</guid>
		<description><![CDATA[There's only one reason to work as a games journalist: You want to spend your life talking about games. You have to love talking about games to survive in this business. Being able to write, honestly, comes second to that. You can learn to write, you can't learn to care about games. My passion is how I got a job at IGN in 2001. That can help you get a job in 2012. Of course, passion isn't all that matters.]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s only one reason to work as a games journalist: You want to spend your life talking about games. You have to love talking about games to survive in this business. Being able to write, honestly, comes second to that. You can learn to write, you can&#8217;t learn to care about games. My passion is how I got a job at IGN in 2001. That can help you get a job in 2012. Of course, passion isn&#8217;t all that matters. To learn those other crucial skills, you can join a dozen other individuals in a six-month online class I&#8217;m teaching. </p>
<p><center><a class="button_link darkgrey" href="http://www.writingsalons.com/class-descriptions/video-games/"><span>Sign up for my class</span></a></center></p>
<p>The class begins July 14 and is held online (through Skype) with private sessions included and critiques of your writing to boot. It costs $395, which is certainly a pretty penny, but it is a considerable amount of interaction and feedback over several months, giving you time to develop your skills.</p>
<p>The class is limited to 13 students and in the first few hours of being posted, three spots have already been claimed. Taking this class is no guarantee you will end up at IGN or GameSpot of OXM – but you will learn how the games industry works, how to write effective headlines, and how to take steps to further a career in games journalism. Also, you get to hang out with me online. It&#8217;s likely I won&#8217;t be wearing pants.</p>
<p>Here&#8217;s the official course description:</p>
<div class="box-wrapper-light">
<div class="box-light">What is the most successful entertainment launch of all time? No, it’s not James Cameron’s Avatar. It’s actually Activision’s video game, Call of Duty: Modern Warfare 3. “The video game industry makes more money annually than the movie business,” says instructor Hilary Goldstein, “and the competition to become one of the few who writes about games has grown intense.</p>
<p>“I worked at IGN.com, the largest video games website in the world, for nearly a decade, spending the last two years as Editor-in-Chief. Currently, I am a contributor to more than a half-dozen magazines and websites including GameSpot, the Escapist, Venturebeat, and the Official Xbox Magazine as well as a marketing consultant for numerous game publishers. In that time, I’ve worked with dozens of writers, teaching them how to be successful in the games industry.</p>
<p>“Many gamers dream of having a job where they can write about video games. Every week, I get hounded with questions about how to get a job in the industry. Because it’s about video games, most people – even a lot of our journalist hopefuls – assume it’s easy to do. That’s not true. It’s actually incredibly demanding work that requires specialized writing skills that few know. A lot of intangibles factor into success in this field.”</p>
<p>In this online class Hilary will explain the role of journalists in covering games, show you how video games are made and marketed, talk about how to conceive, pitch and write articles, provide steps to build a fervent fan base, and give you tips for getting a job writing about what you love.</p>
<p>This course requires you download Skype (a free group communications tool). As members of a vibrant Web community, you will receive craft advice, motivation, and support through:</p>
<p>• Monthly 1.5-hour group Skype chat sessions online to discuss thought-provoking lectures on game design and game journalism. Transcripts will be available for students who are not able to attend.<br />
• Submission to Hilary of up to four articles for written feedback, to be discussed during one-on-one Skype conversations at times that are convenient to you.<br />
• Weekly email check-ins with Hilary to review goals, discuss progress, and address questions.<br />
• A private Skype group where you’ll have the ability to engage in conversations with classmates, share writing, and discuss your favorite games, along with optional writing exercises to hone your skills.</p>
<p>At the end of the course, you’ll have a concrete plan to get your work in front of millions of readers.</p></div>
</div>
<p><center><a class="button_link darkgrey" href="http://www.writingsalons.com/class-descriptions/video-games/"><span>Sign up for my class</span></a></center></p>
<p>Got questions about the course? Ask in the comments and I will answer.</p>
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		<title>Why I Switched to PS3</title>
		<link>http://hilarygoldstein.com/2012/05/09/why-i-switched-to-ps3/</link>
		<comments>http://hilarygoldstein.com/2012/05/09/why-i-switched-to-ps3/#comments</comments>
		<pubDate>Thu, 10 May 2012 03:21:55 +0000</pubDate>
		<dc:creator>Hilary Goldstein</dc:creator>
				<category><![CDATA[IGN Classics]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[ign]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[traitor]]></category>
		<category><![CDATA[trophies]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://hilarygoldstein.com/?p=1011</guid>
		<description><![CDATA[A year-and-a-half ago I announced through my blog on IGN that I was switching my default system to PS3. It's a bit dated, as it speculates on the potential successes and failures of both PS3 and Xbox 360 heading into 2011, but I still feel the arguments have merit. ]]></description>
			<content:encoded><![CDATA[<p>A year-and-a-half ago I announced through my blog on IGN that I was switching my default system to PS3. It&#8217;s a bit dated, as it speculates on the potential successes and failures of both PS3 and Xbox 360 heading into 2011, but I still feel the arguments have merit. In an effort to continue to catalog my more notable pieces from my 10-year history with IGN, I&#8217;m posting a link to that old blog. Oddly, I tend to play mostly on PC these days. I guess neither PS3 or X360 won me over after all.</p>
<p><a class="button_link dark gray" href="http://www.ign.com/blogs/Hil-IGN/2010/12/30/why-i-switched-to-ps3/"><span>Learn why I switched to playing primarily on PS3</span></a></p>
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		<title>Drift: The Unmooring of American Military Power</title>
		<link>http://hilarygoldstein.com/book-review/drift-the-unmooring-of-american-military-power/</link>
		<comments>http://hilarygoldstein.com/book-review/drift-the-unmooring-of-american-military-power/#comments</comments>
		<pubDate>Wed, 09 May 2012 17:20:07 +0000</pubDate>
		<dc:creator>Hilary Goldstein</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[rachel maddow]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://hilarygoldstein.com/?post_type=con_book_reviews&#038;p=1005</guid>
		<description><![CDATA[Ever hear pundits talking about how the average American hasn't been asked to "sacrifice" for the wars in Iraq and Afghanistan and not really understood what they meant? Rachel Maddow explains the meaning of civilian sacrifice in war time, how the entire country used to be participants, and the price America pays for the modern segregation of military and civilian life.]]></description>
			<content:encoded><![CDATA[<div class="box-wrapper-light">
<div class="box-light">
<h3>The Premise</h3>
<p>Ever hear pundits talking about how the average American hasn&#8217;t been asked to &#8220;sacrifice&#8221; for the wars in Iraq and Afghanistan and not really understood what they meant? Rachel Maddow explains the meaning of civilian sacrifice in war time, how the entire country used to be participants, and the price America pays for the modern segregation of military and civilian life.</p></div>
</div>
<div class="box-wrapper-light">
<div class="box-light">
<h3>The Good Bits</h3>
<p>Though Maddow is an unabashed liberal, she treats both Republicans and Democrats with equal scorn for allowing presidents unprecedented power when it comes to fighting wars. Sly writing, acute analysis of the past four decades of American military action, and a chilling warning about our neglected nuclear stockpiles.</p></div>
</div>
<div class="box-wrapper-light">
<div class="box-light">
<h3>The Bad Bits</h3>
<p>Surprisingly, glosses over the march to war on Iraq. Tosses out a handful of brief solutions only in the final pages, making this more about how we got to this point rather than a road map to recovery.
</p></div>
</div>
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		<title>Fable Heroes Reviews on OXM</title>
		<link>http://hilarygoldstein.com/2012/04/30/fable-heroes-reviews-on-oxm/</link>
		<comments>http://hilarygoldstein.com/2012/04/30/fable-heroes-reviews-on-oxm/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 19:20:12 +0000</pubDate>
		<dc:creator>Hilary Goldstein</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[fable heroes]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://hilarygoldstein.com/?p=1001</guid>
		<description><![CDATA[Fable Heroes feels like a decent idea that never quite worked to something great. The best thing about Heroes is that you can transfer your earned gold to your Fable: The Journey character. It's an enjoyable, but flawed game, which I reviewed for OXM.]]></description>
			<content:encoded><![CDATA[<p>Fable Heroes feels like a decent idea that never quite worked to something great. The best thing about Heroes is that you can transfer your earned gold to your Fable: The Journey character. Despite the tie-in between the two games, Fable Heroes has no Kinect functionality. It&#8217;s an enjoyable, but flawed game, which I reviewed for OXM.</p>
<div class="quote-wrapper">
<div class="quote">Take away the darker edge of the Fable universe and replace it with a family-friendly co-op slugfest, and you have Fable Heroes. This side-scrolling beat-’em-up casts you and your friends as four puppets, hacking and slashing your way through Hobbes, Hallowmen, and giant chickens for no other reason than to collect coins and buy new abilities.</div>
</div>
<p><a class="button_link darkgrey" href="http://www.oxmonline.com/fable-heroes-review"><span>Read the Fable Heroes review on OXM Online</span></a></p>
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		<title>New Monthly Series Debuts on GamesBeat</title>
		<link>http://hilarygoldstein.com/2012/04/29/new-monthly-series-debuts-on-gamesbeat/</link>
		<comments>http://hilarygoldstein.com/2012/04/29/new-monthly-series-debuts-on-gamesbeat/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 04:12:23 +0000</pubDate>
		<dc:creator>Hilary Goldstein</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[flamebait]]></category>
		<category><![CDATA[gamesbeat]]></category>
		<category><![CDATA[spotlight]]></category>

		<guid isPermaLink="false">http://hilarygoldstein.com/?p=993</guid>
		<description><![CDATA[My new monthly opinion piece, "5 Good Reasons", kicked off today on GamesBeat. Each month, I take what is considered the wrong side of a controversy and give you five reasons why I'm right. I figured I'd start things off with the biggest of all ongoing gamer debates -- are games art.]]></description>
			<content:encoded><![CDATA[<p>My new monthly opinion piece, <b><a href="http://venturebeat.com/2012/04/29/games-are-not-art/">&#8220;5 Good Reasons&#8221;, kicked off today on GamesBeat</a></b>. Each month, I take what is considered the wrong side of a controversy and give you five reasons why I&#8217;m right. I figured I&#8217;d start things off with the biggest of all ongoing gamer debates &#8212; are games art. Of course, games are art if you&#8217;re a gamer and to say otherwise is blasphemy. Well, I&#8217;m a blasphemer.</p>
<div class="quote-wrapper">
<div class="quote">Gamers worry that if what they play isn’t recognized as an art form, it loses validity. That’s a very limited view of what video games offer. Games are something new, something that can’t be so easily defined as “art” or even as pure entertainment. Emotions are elicited in a whole new way with games so that even something as basic as Pong can cause a more visceral reaction than just about anything shown in the New York MOMA. Don’t confine a whole new way to experience and think about the world to old concepts. Games are something new, something different.</div>
</div>
<p><a class="button_link darkgrey" href="http://venturebeat.com/2012/04/29/games-are-not-art/"><span>5 Good Reasons Games Are Not Art</span></a></p>
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		<title>21 Jump Street</title>
		<link>http://hilarygoldstein.com/movie-review/21-jump-street/</link>
		<comments>http://hilarygoldstein.com/movie-review/21-jump-street/#comments</comments>
		<pubDate>Fri, 27 Apr 2012 21:35:22 +0000</pubDate>
		<dc:creator>Hilary Goldstein</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[johnny depp is funny]]></category>
		<category><![CDATA[old school]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[surprising]]></category>

		<guid isPermaLink="false">http://hilarygoldstein.com/?post_type=con_movie_reviews&#038;p=984</guid>
		<description><![CDATA[Remember how, as a kid, 21 Jump Street was pretty much the greatest TV show ever made? The movie pisses all over that memory. Thank, Korean Jesus, it does!]]></description>
			<content:encoded><![CDATA[<div class="box-wrapper-light">
<div class="box-light">
<h3>The Premise</h3>
<p>21 Jump Street embraces its role as a cheap cash-in to a well-liked &#8217;80s show. Instead of trying to recapture the 21 Jump Street magic, it goes all-out as a slapstick buddy cop film. Two good-for-nothing cops (Jonah Hill and Channing Tatum) get tossed onto the revamped Jump Street program and must infiltrate a high school to stop a new designer drug, HFS (Holy Fucking Shit!), from hitting the streets.
</p></div>
</div>
<div class="box-wrapper-light">
<div class="box-light">
<h3>The Good Bits</h3>
<p>Surprise! This isn&#8217;t a shitty movie at all. Of all the silly buddy cop films of the past decade, this is the funniest. I nearly pissed myself when Jonah Hill&#8217;s character started praying to Korean Jesus and that was just the start of a very funny 90 minutes. Worth it for the awesome Johnny Depp and Peter DeLuise cameos.</p></div>
</div>
<div class="box-wrapper-light">
<div class="box-light">
<h3>The Bad Bits</h3>
<p>Like most buddy cop films, the plot is pretty thin. Two idiots manage to bumble their way into one of the biggest busts in Jump Street history. They succeed, get the girl, etc., etc. If you haven&#8217;t seen the original TV show, some of the best gags will fall flat.</p></div>
</div>
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		<title>Get My Book for Free: Five Days Only!</title>
		<link>http://hilarygoldstein.com/2012/04/26/get-my-book-for-free-five-days-only/</link>
		<comments>http://hilarygoldstein.com/2012/04/26/get-my-book-for-free-five-days-only/#comments</comments>
		<pubDate>Thu, 26 Apr 2012 15:57:50 +0000</pubDate>
		<dc:creator>Hilary Goldstein</dc:creator>
				<category><![CDATA[Writing]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[my book]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[swamp creatures]]></category>

		<guid isPermaLink="false">http://hilarygoldstein.com/?p=973</guid>
		<description><![CDATA[In honor of my move from San Francisco to Seattle, I'm giving away the Kindle version of my book Even Swamp Creatures Get the Blues. For the next five days, from April 26-April 30 you can go to Amazon.com and get my book at no cost. That means it costs you nada. Nothing. Zip.]]></description>
			<content:encoded><![CDATA[<p>In honor of my move from San Francisco to Seattle, I&#8217;m giving away the Kindle version of my book <b><a href="http://amzn.to/swampbook" target=_blank>Even Swamp Creatures Get the Blues</a></b>. For the next five days, from April 26-April 30 you can go to Amazon.com and get my book at no cost. That means it costs you nada. Nothing. Zip.</p>
<p>In other words, what are you waiting for? <b><a href="http://amzn.to/swampbook" target=_blank>Download Even Swamp Creatures Get the Blues now!</a></b> Note: There is a free Kindle app for PC and for iPad reading, so there&#8217;s no need to own an actual Kindle to get in on this deal.</p>
<p><a href="http://hilarygoldstein.com/wp-content/uploads/2011/07/swampcreaturebook-1600x1200.jpg"><img src="http://hilarygoldstein.com/wp-content/uploads/2011/07/swampcreaturebook-1600x1200-300x225.jpg" alt="" title="swampcreaturebook-1600x1200" width="300" height="225" class="alignright size-medium wp-image-735" /></a><strong>15 EXTRAORDINARY TALES</strong></p>
<p>“We ate people,” I said.<br />
“We ate a lot of people,” she answered.<br />
“But we don’t anymore, right?”</p>
<p>An estranged couple discovers cannibalism is the key to marital bliss; a swamp creature goes out on a disastrous blind date with a Goth girl; a private dick travels to the future to find an abducted teenager; Snow White uncovers a dark secret protected by seven ugly dwarves; a man without a past witnesses the murder of a ghost who’s haunted his dreams; an addict attempts to reconcile with the victims whose emotions he’s devoured; a widower infiltrates the underwater base of a mad scientist to exact his revenge.</p>
<p>Even Swamp Creatures Get the Blues takes you from Hollywood to ancient China and out to the darkest parts of deep space. Love, loss, sex, and the Devil await in 15 imaginative stories examining our search for identity. </p>
<p><center><a class="button_link darkgrey" href="http://amzn.to/swampbook"><span>Snag Your Copy of Even Swamp Creatures Get the Blues</span></a></center></p>
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		<title>The Raid: Redemption</title>
		<link>http://hilarygoldstein.com/movie-review/the-raid-redemption/</link>
		<comments>http://hilarygoldstein.com/movie-review/the-raid-redemption/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 03:55:17 +0000</pubDate>
		<dc:creator>Hilary Goldstein</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[kung-fu]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[violent]]></category>

		<guid isPermaLink="false">http://hilarygoldstein.com/?post_type=con_movie_reviews&#038;p=900</guid>
		<description><![CDATA[An Indonesian martial arts film is wowing the handful of people who are seeing it in the theaters. I was one of them and I nearly pissed myself.]]></description>
			<content:encoded><![CDATA[<div class="box-wrapper-light">
<div class="box-light">
<h3>The Premise</h3>
<p>Indonesian cops attempt to raid a well-defended apartment complex that serves as a safe haven for criminals (plus one innocent man taking care of his sick wife). Rookie cop Rama comes along for the ride, but he has a secret &#8212; he can kick the shit out of just about anyone.
</p></div>
</div>
<div class="box-wrapper-light">
<div class="box-light">
<h3>The Good Bits</h3>
<p>Some insane action scenes with the kind of brutality that makes people so uncomfortable they start to laugh. It may be a slow start, but once our hero Rama cuts loose, it&#8217;s pretty much non-stop Indonesian martial arts mayhem. Incredible fight scenes and some excruciatingly tense moments.</p></div>
</div>
<div class="box-wrapper-light">
<div class="box-light">
<h3>The Bad Bits</h3>
<p>The story is almost non-existent. Rama has a pregnant wife, so we better pull for him to kill all these scum-bags in this apartment complex the cops have decided to raid! Go, Rama, go!</p></div>
</div>
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		<title>Sex and Modern Video Games</title>
		<link>http://hilarygoldstein.com/2012/04/17/sex-and-modern-video-games/</link>
		<comments>http://hilarygoldstein.com/2012/04/17/sex-and-modern-video-games/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 07:14:04 +0000</pubDate>
		<dc:creator>Hilary Goldstein</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[gamespot]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[sex]]></category>
		<category><![CDATA[spotlight]]></category>
		<category><![CDATA[witcher]]></category>

		<guid isPermaLink="false">http://hilarygoldstein.com/?p=894</guid>
		<description><![CDATA[After more than a thousand articles published on IGN, I’ve done what many would consider unthinkable: I’ve written something for GameSpot. The article, Video Games Have Sexually Matured, uses Mass Effect and The Witcher 2 as examples to show an unexpected evolution in gaming narrative.]]></description>
			<content:encoded><![CDATA[<p>After more than a thousand articles published on IGN, I’ve done what many would consider unthinkable: I’ve written something for GameSpot. The article, <a href="http://www.gamespot.com/features/video-games-have-sexually-matured-6371881" target=_blank>Video Games Have Sexually Matured</a>, uses Mass Effect and The Witcher 2 as examples to show an unexpected evolution in gaming narrative.</p>
<p>Give the article a read and let me know what you think of it. Oh, and if you want to be notified whenever a new article of mine is published anywhere, be sure to enter your e-mail address in the subscription box on the right panel. You’ll get updates from this blog, which will always point you towards my latest video game editorials.</p>
<p><a class="button_link darkgrey" href="http://www.gamespot.com/features/video-games-have-sexually-matured-6371881"><span>Read Video Games Have Sexually Matured</span></a></p>
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